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Male boogie man reader3/11/2023 Many believe that the most cruel and mischievous fey become bogeymen as a punishment or a reward for their actions. Terrible Rejuvenation (Su)Ī bogeyman gains fast healing 5 while any creature within its deepest fear aura is suffering from a fear effect, including any fear effect created by the aura itself. In addition, a critical hit from the bogeyman’s claw forces any target that has successfully saved against the creature’s fear aura to make another Will save against its effects, even if 24 hours have not yet passed. If a bogeyman confirms a critical hit or a sneak attack with one of its claws on a target currently suffering a fear effect, that effect automatically becomes one step more severe ( shaken creatures become frightened, frightened creatures become panicked, and panicked creatures cower in fear). If the creature succeeds at the saving throw, it cannot be affected again by the aura for another 24 hours. The first time it ends its turn within the aura, a creature must make a DC 25 Will save or become shaken for as long as it stays within the aura. This aura manifests as a shifting haze of images that reflect the viewer’s deepest fears. Skills Bluff +27, Diplomacy +20, Disable Device +15, Escape Artist +18, Intimidate +28, Knowledge (local) +16, Perception +23, Sense Motive +23, Spellcraft +12, Stealth +35 Racial Modifiers +4 Intimidate, +4 StealthĪ bogeyman is cloaked in a 30-foot aura of fear. Str 12, Dex 21, Con 14, Int 15, Wis 16, Cha 25įeats Dodge, Great Fortitude, Improved Critical (claw), Improved Initiative, Mobility, Quicken Spell-Like Ability ( phantasmal killer), Skill Focus ( Stealth), Spring Attack, Weapon Finesse Spell-Like Abilities (CL 10th concentration +17)Īt will- darkness, gaseous form, ghost sound (DC 17), invisibility, suggestion (DC 20)ģ/day- crushing despair (DC 21), hold person (DC 20), quickened phantasmal killer (DC 21) Special Attacks sneak attack +6d6, striking fear Init +9 Senses low-light vision Perception +23 Aura deepest fear (30 ft., DC 25)ĪC 23, touch 23, flat-footed 17 (+7 deflection, +5 Dex, +1 dodge)
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